Scaling an Open-Source Community into the Global Top 1%
EXECUTIVE SUMMARY
Role: Founder, Project Manager & Systems Design Lead
Domain: Community Mentorship, Event Production & Systems Design
Key Impact: Hosted quarterly sponsored game jams; established structured design critique sessions; grew educational live stream into the top 0.7% of Twitch; shipped Godot game Nan0 (Top 17% of 7,518 GMTK entries).
The Mission
I founded Fox Hollow Games as an educational community to help creators develop practical skills to transition into the video game industry. Through live design broadcasts and hands-on events, we built a collaborative learning environment.
Sponsored Game Jams
To give creators hands-on experience shipping games under real deadlines, I organized and hosted quarterly game jams on itch.io with external tool sponsors:
- Operations & Event Management: Managed full jam logistics, participant onboarding, rule enforcement, and community moderation.
- Live Broadcast Showcases: Streamed gameplay of every submission, giving live constructive feedback to every participating team.
- Asset & Marketing Production: Designed all promotional graphics, branding, stream overlays, and announcement assets.
Design Critique Culture
We established weekly live critique sessions where community members submitted works-in-progress. I guided creators through structured critique frameworks focused on player clarity, feedback loops, and scope management.
Rapid Systems Design: Nan0 (GMTK 2024)
To demonstrate rapid prototyping under a strict 96-hour deadline (Theme: Built to Scale), I designed and shipped Nan0 in Godot.
- Circle Capture Risk-Reward: Players hold their mouse cursor inside expanding circles while dodging incoming hazard projectiles. Staying inside larger circles earns higher points but increases collision risk.
- Sidebar Queue Multiplier: Captured circles drop into a sidebar queue. Filling the queue activates a score multiplier, creating dynamic tension between quick captures and high-value risks.
- Visual Clarity & Accessibility: Used distinct geometric shapes for hazards, capture zones, and player cursors with high-contrast palettes for colorblind readability.
Key Results
- Top 17% Worldwide: Nan0 finished in the top 17% out of 7,518 submissions worldwide in GMTK 2024.
- Top 0.7% Broadcast Reach: Grew the live educational broadcast into the top tier of creative channels on Twitch.
- Community Career Impact: Helped dozens of aspiring creators build portfolios, complete game jams, and ship their first games.
Want to discuss this project? Contact Joe at josephnewell90@gmail.com.